Terabit
DDoS mitigation shield deflecting UDP, SYN, HTTP flood, Layer 7, and bot traffic attacks

DDoS Protection
that doesn't guess.

Every packet proves it belongs, or it never arrives.

500+ Tbps of ultra-fast edge capacity, plus 13+ Tbps of in-house stateful filtering that validates every packet against what your service actually expects. Everything else turns around at the edge.

Always On

24/7/365 protection

Instant Filtering

Nothing to detect first

Global Network

Anycast. Everywhere.

Full Visibility

Live insights & reports

Platform capabilities

Everything that keeps your traffic clean

Global anycast, edge scrubbing, and stateful L3–L7 controls deliver low-latency mitigation at scale — purpose-built for online multiplayer, live services, and latency-sensitive workloads.

All traffic

Legitimate + flood

Edge absorption

Volumetric dropped

Stateful validation

Protocol & session checks

Allowed traffic

Delivered to origin

Edge scrubbing

Distributed stateless scrubbing drops malformed, spoofed, and unsolicited packets at the edge before they ever cost you capacity.

13+ global PoPs

Anycast ingress routes every packet to the closest edge, fragmenting any flood across all nodes so no single choke point ever forms.

500+ Tbps capacity

Upstream edge capacity absorbs the largest volumetric floods without degrading service quality for legitimate sessions.

Full coverage

Volumetric absorption paired with stateful, game-aware validation, so every layer answers the same question: does this belong?

Built-in server protection

Your protection is included from day one.

Every Terabit.io game server and dedicated server includes the same mitigation core by default, so you can launch quickly without configuring a separate add-on.

Browse protected services

Pick the server type you want to deploy.

Start with ready-to-launch hosting and get the same mitigation posture across your services from the first minute.

What you get by default

  • DDoS mitigation is included across game servers and dedicated services with no extra add-on
  • Game-aware filtering tuned for latency-sensitive traffic and protocol stability
  • Real-time dashboards for attack events, clean-vs-malicious ratios, and traffic health
  • Built-in firewall controls and configurable webhooks for incident operations

How it works

Mitigation pipeline

Nothing reaches your origin on trust alone. Volumetric floods are absorbed at the edge, then stateful validation admits only the traffic your service actually expects.

Global Internet

Inbound traffic

All traffic enters through global anycast ingress points.

L3/L4 Protection

Volumetric absorption

High-volume floods absorbed at edge capacity tiers.

L7 Protection

Stateful validation

Sessions are validated against what your protocol expects.

Clean Traffic

Protected origin

Only validated traffic reaches your infrastructure.

Real-time attack monitoring dashboard

Real-time monitoring

Track attacks as they happen

Investigate attack behavior in real time from one timeline, including mitigation effectiveness, traffic quality, and incident progression.

  • Live bandwidth and packet-rate graphs
  • Per-attack event timeline and classification
  • Inspect packet headers and payloads in real-time

Granular control

Firewall manager

Running mixed protocols or regional communities? Create precise allow and deny rules, filter by geography, and apply mitigation profiles from one interface.

  • Allow and deny rules for TCP, UDP and other protocols
  • Allow and deny rules for geographical sources
  • Apply specialized mitigation profiles to ports for complete protection against generic and protocol-specific attacks
Firewall manager interface with protocol and geo-based rules

Threat coverage

Attack families covered

Coverage across common volumetric vectors and game-specific protocol abuse patterns.

Volumetric DDoS

  • TCP Flood
  • ACK, PSH, SYN, RST, URG, etc.
  • UDP Flood
  • GTP Flood
  • ESP Flood
  • ICMP Flood
  • Ping of Death
  • Teardrop/Reflected, etc.

Reflective & Amplification

  • NTP Amplification
  • SSDP/UPnP
  • QUIC
  • Chargen
  • SNMP
  • Fraggle Attack/DNS
  • DNS Amplification
  • LDAP
  • RIP
  • TFTP
  • Memcached

Resource Exhaustion

  • Malformed and Truncated Packets
  • IP Fragmentation
  • Invalid TCP flag attacks
  • Bad Checksums
  • Bogus TCP/UDP Flags
  • Invalid TCP/UDP Ports
  • Reserved IP Addresses

Gaming

  • A2S Source Flood
  • A2S GETSUM
  • FiveM Exhaustion
  • HTTP Slowloris
  • TERRA/EST
  • Handshake Abuse
  • NetBIOS

Enterprise & operators

Need mitigation for your own network?

Running a hosting platform, ISP, or on-prem infrastructure? Talk to our mitigation engineers about routing your traffic through Terabit — we'll map the safest deployment path around your attack history and traffic profile.

Available deployment options

Remote Mitigation

B2B remote mitigation for operators who want global anycast routing and clean traffic delivery via GRE or direct tunnel.

13+ PoPs4 continentsZero added latency

On-Premise / Whitelabel

B2B on-premise and whitelabel deployment with zero added latency and full branding control.

Zero added latency100% data sovereigntyCustom branding

What customers say

Trusted by gaming, bare metal, and infrastructure teams

Terabit's response during an active attack was night-and-day compared to other providers. Their team was hands-on within seconds and had custom filters deployed before we could even file a ticket.

A

Alex K.

Infrastructure Lead, Gaming Platform

We migrated from a generic enterprise DDoS solution and immediately saw fewer false positives on our game traffic. The difference in TTM alone paid for itself.

J

Jordan M.

CTO, Hosting Provider

FAQ

Answers before you commit

Quick answers to common questions from server buyers and infrastructure operators.

How do you detect attacks?

Short answer: we don't have to. Detection-based mitigation must recognize an attack before it can stop it, so anything novel gets through the first time. Our filtering inverts that — every packet is validated against what your protocol and service legitimately expect, and anything that can't satisfy that check is dropped, whether we've seen it before or not.

How quickly can protection be deployed?

For hosted game servers and dedicated products, mitigation is already built into the service. For remote mitigation, rollout timing is usually instant with the use of self-serve capabilities in our portal, but can take longer if manual intervention is required for complex configurations and specific routing requirements.

Will mitigation add noticeable latency for players?

No. Our mitigation is designed with latency in mind, and due to it being in-house, there are no extra hops needed between you and your server as such. However, Remote Mitigation (GRE) customers will have an extra hop to the nearest scrubbing center where the tunnel terminates.

Do you cover both volumetric and application-layer attacks?

Yes. Volumetric floods are absorbed by 500+ Tbps of upstream edge capacity, and 13+ Tbps of in-house stateful filtering validates protocol and application-layer traffic. Because that filtering allows what your service expects rather than blocking what we recognize, attacks built specifically to evade signatures have nothing to evade.

Who is remote mitigation and on-premise for?

Remote Mitigation is for customers that want fast onboarding to our network from an external network or hosting environment, while On-Premise / Whitelabel is for hosting providers and network operators that want to run our mitigation stack within their own environment and maintain full control over routing and network configuration.

DDoS Protection per game

Mitigation tuned to your game.

Pick a game to see how Terabit's game-aware filters compare to OVH, Hetzner, Nitrado, and other generic hosts.

Ready to beat DDoS attacks once and for all?

Pick your preferred deployment path.

You can either start with our affordable and equally protected game and dedicated services, or have a chat with our team if you need business services such as Remote Mitigation (via GRE) or On-Premise / Whitelabel.