
DDoS Protection
that doesn't guess.
Every packet proves it belongs, or it never arrives.
500+ Tbps of ultra-fast edge capacity, plus 13+ Tbps of in-house stateful filtering that validates every packet against what your service actually expects. Everything else turns around at the edge.
Always On
24/7/365 protection
Instant Filtering
Nothing to detect first
Global Network
Anycast. Everywhere.
Full Visibility
Live insights & reports
Platform capabilities
Everything that keeps your traffic clean
Global anycast, edge scrubbing, and stateful L3–L7 controls deliver low-latency mitigation at scale — purpose-built for online multiplayer, live services, and latency-sensitive workloads.
All traffic
Legitimate + flood
Edge absorption
Volumetric dropped
Stateful validation
Protocol & session checks
Allowed traffic
Delivered to origin
Edge scrubbing
Distributed stateless scrubbing drops malformed, spoofed, and unsolicited packets at the edge before they ever cost you capacity.
13+ global PoPs
Anycast ingress routes every packet to the closest edge, fragmenting any flood across all nodes so no single choke point ever forms.
500+ Tbps capacity
Upstream edge capacity absorbs the largest volumetric floods without degrading service quality for legitimate sessions.
Full coverage
Volumetric absorption paired with stateful, game-aware validation, so every layer answers the same question: does this belong?
Built-in server protection
Your protection is included from day one.
Every Terabit.io game server and dedicated server includes the same mitigation core by default, so you can launch quickly without configuring a separate add-on.
Browse protected services
Pick the server type you want to deploy.
Start with ready-to-launch hosting and get the same mitigation posture across your services from the first minute.
What you get by default
- DDoS mitigation is included across game servers and dedicated services with no extra add-on
- Game-aware filtering tuned for latency-sensitive traffic and protocol stability
- Real-time dashboards for attack events, clean-vs-malicious ratios, and traffic health
- Built-in firewall controls and configurable webhooks for incident operations
How it works
Mitigation pipeline
Nothing reaches your origin on trust alone. Volumetric floods are absorbed at the edge, then stateful validation admits only the traffic your service actually expects.
Global Internet
Inbound traffic
All traffic enters through global anycast ingress points.
L3/L4 Protection
Volumetric absorption
High-volume floods absorbed at edge capacity tiers.
L7 Protection
Stateful validation
Sessions are validated against what your protocol expects.
Clean Traffic
Protected origin
Only validated traffic reaches your infrastructure.

Real-time monitoring
Track attacks as they happen
Investigate attack behavior in real time from one timeline, including mitigation effectiveness, traffic quality, and incident progression.
- Live bandwidth and packet-rate graphs
- Per-attack event timeline and classification
- Inspect packet headers and payloads in real-time
Granular control
Firewall manager
Running mixed protocols or regional communities? Create precise allow and deny rules, filter by geography, and apply mitigation profiles from one interface.
- Allow and deny rules for TCP, UDP and other protocols
- Allow and deny rules for geographical sources
- Apply specialized mitigation profiles to ports for complete protection against generic and protocol-specific attacks

Threat coverage
Attack families covered
Coverage across common volumetric vectors and game-specific protocol abuse patterns.
Volumetric DDoS
- TCP Flood
- ACK, PSH, SYN, RST, URG, etc.
- UDP Flood
- GTP Flood
- ESP Flood
- ICMP Flood
- Ping of Death
- Teardrop/Reflected, etc.
Reflective & Amplification
- NTP Amplification
- SSDP/UPnP
- QUIC
- Chargen
- SNMP
- Fraggle Attack/DNS
- DNS Amplification
- LDAP
- RIP
- TFTP
- Memcached
Resource Exhaustion
- Malformed and Truncated Packets
- IP Fragmentation
- Invalid TCP flag attacks
- Bad Checksums
- Bogus TCP/UDP Flags
- Invalid TCP/UDP Ports
- Reserved IP Addresses
Gaming
- A2S Source Flood
- A2S GETSUM
- FiveM Exhaustion
- HTTP Slowloris
- TERRA/EST
- Handshake Abuse
- NetBIOS
Enterprise & operators
Need mitigation for your own network?
Running a hosting platform, ISP, or on-prem infrastructure? Talk to our mitigation engineers about routing your traffic through Terabit — we'll map the safest deployment path around your attack history and traffic profile.
Available deployment options
Remote Mitigation
B2B remote mitigation for operators who want global anycast routing and clean traffic delivery via GRE or direct tunnel.
On-Premise / Whitelabel
B2B on-premise and whitelabel deployment with zero added latency and full branding control.
What customers say
Trusted by gaming, bare metal, and infrastructure teams
“Terabit's response during an active attack was night-and-day compared to other providers. Their team was hands-on within seconds and had custom filters deployed before we could even file a ticket.”
Alex K.
Infrastructure Lead, Gaming Platform
“We migrated from a generic enterprise DDoS solution and immediately saw fewer false positives on our game traffic. The difference in TTM alone paid for itself.”
Jordan M.
CTO, Hosting Provider
FAQ
Answers before you commit
Quick answers to common questions from server buyers and infrastructure operators.
How do you detect attacks?
Short answer: we don't have to. Detection-based mitigation must recognize an attack before it can stop it, so anything novel gets through the first time. Our filtering inverts that — every packet is validated against what your protocol and service legitimately expect, and anything that can't satisfy that check is dropped, whether we've seen it before or not.
How quickly can protection be deployed?
For hosted game servers and dedicated products, mitigation is already built into the service. For remote mitigation, rollout timing is usually instant with the use of self-serve capabilities in our portal, but can take longer if manual intervention is required for complex configurations and specific routing requirements.
Will mitigation add noticeable latency for players?
No. Our mitigation is designed with latency in mind, and due to it being in-house, there are no extra hops needed between you and your server as such. However, Remote Mitigation (GRE) customers will have an extra hop to the nearest scrubbing center where the tunnel terminates.
Do you cover both volumetric and application-layer attacks?
Yes. Volumetric floods are absorbed by 500+ Tbps of upstream edge capacity, and 13+ Tbps of in-house stateful filtering validates protocol and application-layer traffic. Because that filtering allows what your service expects rather than blocking what we recognize, attacks built specifically to evade signatures have nothing to evade.
Who is remote mitigation and on-premise for?
Remote Mitigation is for customers that want fast onboarding to our network from an external network or hosting environment, while On-Premise / Whitelabel is for hosting providers and network operators that want to run our mitigation stack within their own environment and maintain full control over routing and network configuration.
DDoS Protection per game
Mitigation tuned to your game.
Pick a game to see how Terabit's game-aware filters compare to OVH, Hetzner, Nitrado, and other generic hosts.