Terabit

Global network.
Local performance.

29 edge locations across 5 regions, with low-latency routing, high-performance hardware, and in-house DDoS mitigation.

View locations

29

Edge Locations

Across five regions worldwide

500+ Tbps

DDoS Mitigation

Volumetric + in-house stateful

99.9%

Uptime SLA

Guaranteed availability

<1s

Time to Mitigate (TTM)

Always on, no detection wait

99.99%

Mitigation Success Rate (MSR)

Percentage of attacks successfully mitigated with no downtime or disruption

Global anycast network

29 edge locations. One IP.

Anycast routing sends every connection to the nearest location automatically. All locations include DDoS protection and redundant connectivity.

Traffic path

From connection to server.

Three hops sit between an inbound connection and the machine answering it — a game server, an API, or a whole network sitting behind us. Here is what each one does.

  1. 01Anycast edge

    One IP, advertised from every location

    Traffic reaches a single address and the network hands each connection to the closest live edge — a player in Sydney and an API client in Frankfurt both take the short path, with no per-region hostnames and no manual failover. A location going offline just stops being the nearest one.

  2. 02Filtering

    Volumetric absorbed upstream, stateful filtering in-house

    Cloudflare-backed capacity soaks up the flood while our own filters validate protocol and application-layer traffic. Filtering is always on rather than triggered by detection, so an attack never waits on a threshold or a support ticket.

  3. 03Transit

    Tier-1 carriers to your server

    Direct carrier relationships and routing discipline pick low-latency paths rather than cheapest-path shortcuts, and every location carries multiple upstreams so a single path failure is not an outage for the people connecting to you.

Routing
AnycastOne IP advertised from every live location
Port Capacity
100-400 GbpsHigh-bandwidth ports at every location
Transit
Tier-1Direct carrier relationships, no cheapest-path routing
Uplinks
RedundantMultiple upstream options at every location
Mitigation
500+ TbpsAlways-on filtering, no detection threshold
Availability
99.9%Uptime SLA across the footprint

Need coverage we don't list yet?

Capacity in a region that isn't on the map, a specific transit or peering arrangement, or help sizing a deployment across several locations — tell one of our network engineers what you're routing and we'll come back with the options.

Most of the map above is edge and mitigation capacity — those locations carry and scrub traffic rather than host machines. Servers deploy from a subset of them, which you'll see when you configure one: game servers, VPS hosting, or dedicated servers.

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