In-house DDoS mitigation
Cloudflare-backed volumetric absorption plus in-house filtering keeps response times measured in nanoseconds, not tickets.

13 locations across 6 continents. Enterprise hardware. In-house DDoS mitigation. Your players get low ping, you get peace of mind.
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Global Locations
Across 6 continents
500+ Tbps
DDoS Mitigation
Volumetric + in-house stateful
99.9%
Uptime SLA
Guaranteed availability
<1s
Time to Mitigate
Automatic detection
Strategically positioned for optimal latency worldwide. All locations include DDoS protection and redundant connectivity.
| Component | Game Servers | VPS | Dedicated |
|---|---|---|---|
| Processors | AMD Ryzen 9 7950X / 9950X | AMD EPYC 7443P / 7742 | Ryzen / Xeon (varies) |
| Clock Speed | Up to 5.7 GHz | Up to 4.0 GHz | Up to 5.1 GHz |
| Memory | DDR5 ECC 5200MHz | DDR4 ECC 3200MHz | DDR4 ECC 3200MHz |
| Storage | NVMe Gen4 (7,000 MB/s) | Enterprise NVMe | SSD or NVMe |
| Network | 1-100 Gbps | Up to 40 Gbps | 1+ Gbps unmetered |
| Redundancy | RAID 10 + daily backups | Client-managed backups | RAID 1+ |
Cloudflare-backed volumetric absorption plus in-house filtering keeps response times measured in nanoseconds, not tickets.
Direct carrier relationships and routing discipline prioritize low-latency paths instead of cheapest-path shortcuts.
IPv4 and IPv6 are both treated as first-class network paths across the platform footprint.
Every location is built with multiple upstream options so path failures do not become customer outages.
Minecraft, Rust, ARK, and more on high-frequency CPUs and low-latency routes.
Full root access, NVMe storage, and included mitigation for general-purpose workloads.
Bare metal and VDS options for teams that need isolated compute and clear control.
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