
For studios and publishers
The host you can
put your name on.
Official servers, an authorised community program, or both — on a 29-location anycast network with in-house DDoS mitigation, builds protected under NDA, and named engineers on your launch window.
Official partner since 2024
29
Edge locations
Across five regions worldwide
500+ Tbps
Volumetric capacity
Absorbed at the edge, upstream of you
13+ Tbps
In-house stateful
Our filters, tuned by our engineers
4.2M+
Attacks absorbed
30 Tbps largest single flood
99.9%
Uptime SLA
Across the whole footprint
Two ways in
Which problem are you solving?
Studios arrive here for one of two reasons, and they are not the same conversation. Start with the one that matches yours — most partnerships end up covering both.
Launch window
The part everyone worries about.
Nobody signs a hosting partner because of a feature list. They sign one because they believe the first weekend will hold. Here is how that gets planned rather than hoped for.
- 01Before
Capacity planned against your curve
We size concurrency against the numbers you expect and reserve headroom in the regions you are launching into, while there is still time to change either. A launch plan written the week of release is a guess.
- 02Rehearsal
Load tested on the fleet you'll launch on
Testing happens on the same hardware and the same routing that will carry release day, so what you measure is what you get — not a staging environment that flatters the real one.
- 03Launch
Named engineers on the window
An agreed escalation channel staffed for the window itself, so a problem at peak concurrency reaches someone who can act on it rather than entering a queue behind everyone else's tickets.
- 04After
Scaled back as the curve settles
Launch concurrency is never the steady state. Bringing capacity back down is part of the plan agreed up front, not a renegotiation you have to win a month later.
Community program
Your name, someone else's server.
Authorising a host is a risk decision, not a feature purchase. These are the five places it usually goes wrong — and what stops each of them.
Mitigation
Questions worth asking every host.
Most providers publish a capacity number and stop. The rows that decide whether an attack takes your servers down are further along — whether filtering is always on, whether anyone will write a filter for your protocol, and whether the people fixing a leak work there or at an upstream vendor.
Edge filtering capacity Total volumetric headroom available across the network. | 500+ Tbps / 13+ Tbps | 50+ Tbps | — | — |
|---|---|---|---|---|
Mitigation latency Added latency once mitigation engages. | 0ms | 0-5ms | Variable | 0ms |
Layer protection Which protocol layers are inspected. | L3 / L4 / L7 | L3 / L4 / L7 | L3 / L4 | L3 / L4 |
Always-on mitigation Continuous filtering that stays engaged instead of waiting for an attack to be detected. | ||||
Game-aware filters Stateful filters tuned to specific game protocols. | ||||
Custom filters Bespoke filters built on request for custom games, apps, or protocols. | ||||
Owned Infrastructure Whether the provider operates its own mitigation infrastructure or relies on an upstream provider. | ||||
Attack-leak response How quickly engineers tune filters when a novel attack slips through the edge. | Live engineer response | Standard | — | Standard |
Competitor figures come from each provider's public marketing pages at the time of writing. More detail on the pipeline is on our DDoS protection page and the network map.
Commercials
The shape of the deal.
We do not publish rates, and it is worth saying why rather than leaving a gap: the split moves with scale and region mix, so a headline number would fit almost nobody. What does not move is the structure, which is below.
- Revenue share
- On community rentalsRentals under your program return a share to the studio. The split and the payout cadence are set per partnership.
- Exclusivity
- Not requiredWe do not ask to be your only host, and we do not ask for a category lock in return for a partnership.
- Reporting
- On your cadenceServer counts, regions, uptime and attack activity, delivered as often as your team actually reads it.
- Data handling
- NDA and DPASigned before builds change hands, with the region mix for player data agreed rather than assumed.
- Escalation
- Named contactsPeople on both sides who can make a decision, plus a direct channel for launch windows and incidents.
- Co-marketing
- OptionalLaunch coverage and creator support when it suits the release — never a condition of the deal.
Partner FAQ
Tell us what you're shipping.
The useful first conversation is a technical one — your title, your expected concurrency, the regions that matter and the date you are working back from. Bring the constraints, not a brief.
What happens next: you send the details, an engineer replies with real questions about your architecture rather than a discovery call, and we get servers running under the arrangement before anyone signs anything long.
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