Terabit

Game Server Hosting

Rent high-performance game servers for private matches, community events, or large public servers. Choose from over 35+ games, customize your settings, invite players worldwide, and create the experience you want.

High-Performance HardwareUnbeatable DDoS protectionMods, plugins, and custom configs
35 games

Game not listed yet?

Tell us what your community needs. We evaluate new game requests continuously and prioritize strong demand.

The difference

Not all hosts are equal.

Budget Hosts & ResellersSlow lane
CPU performanceXeon E5 or EPYC
Memory speed2666 MHz
Storage speedEnterprise SSD
DDoS ProtectionGeneric or low capacity
DDoS ControlNone, or very little
DDoS ResponseNone, or bottlenecked by upstream providers
Support qualityNPCs with ChatGPT
Control panelTCAdmin, AMP or Pterodactyl
TerabitFast lane
CPU performanceRyzen 9 5950X, 7950X or 9950X
Memory speed3600 MT/s or 5600 MT/s
Storage speedNVMe Gen4
DDoS ProtectionHigh-capacity and game-specific
DDoS ControlFull control over rules and filtering
DDoS ResponseDirect support from our team
Support qualityReal humans 24/7
Control panelFully in-house with game integrations

Designed for gamers, by gamers.

Built To Change

Your server changes when you do.

Swap games, resize resources, and keep files in step across regions — without a migration ticket or a second invoice.

Change the game, keep the server.

Run Rust this month and Valheim the next. The server keeps its IP, its storage, and its place on your bill — only the game changes.

  • Switch to any game in our catalogue from the panel, without raising a migration ticket.

  • Your IP, allocated resources, and billing cycle carry over untouched.

  • Old world files stay on disk, so swapping back later picks up where you left off.

Same IPSame storageSwap back anytime

Split one pool into as many servers as you need.

Buy CPU threads, RAM, and NVMe storage once, then carve them up however you like. Resize any server, spin up another from what is spare, and it all still arrives as one invoice.

  • Move CPU threads, RAM, and storage between your servers whenever your player counts shift.

  • Spin up a new server from spare capacity instead of buying a second plan.

  • One invoice and one renewal date, however many servers you end up running.

Resize anytimeSpin up from spareOne invoice

Your files, in step across every region.

Configs, loadouts, kits, and player ranks propagate the moment they are created, updated, or deleted — across up to 10 servers, in different locations and on different nodes.

  • Changes replicate as they happen, so a rank granted in one region lands everywhere.

  • Prefer a schedule? Run syncs on demand, at a set time, or on a repeating interval instead.

  • Every file type and directory is supported, with presets for common mods already wired up.

Cross-regionTwo-wayCreate · update · delete

FAQ

Frequently Asked Questions