
Project ZomboidDDoS Protection
Project Zomboid servers attract everything from script-kiddie floods to coordinated extortion attacks. Our triple-layer, game-aware DDoS protection is built to keep you online, no matter how small, large or specialized the attacks are.
Built for Project Zomboid
Total DDoS Protection for Project Zomboid powered by ByteFilter™
ByteFilter™ is our in-house, always-on DDoS mitigation network that powers our DDoS protection for Project Zomboid, allowing us to deliver comprehensive protection for every server hosted on us with zero added latency, no matter the attack size or complexity.
- Purely in-house and stateful DDoS mitigation capacity of up to 14+ Tbps worldwide.
- Volumetric DDoS mitigation capacity of up to 500+ Tbps via our transit partners.
- Zero-latency and always-on mitigation backed by Cloudflare for superior global latency.
- Attack leak patching handled by our team, not an upstream provider or third-party vendor.

ByteFilter™ DDoS Protection
Project Zomboid Hosting Compared
Here's how our game-aware mitigation stacks up against what generic hosts ship out of the box.
Competitor data based on each provider's publicly-advertised pages at time of writing.
What we mitigate
Attacks Project Zomboid servers face
Vector
Volumetric floods
UDP, TCP, ICMP, DNS amplification, NTP reflection, memcached abuse, and similar edge-saturating traffic profiles.
Vector
Protocol attacks
SYN floods, fragmented packets, LAND variants, and state exhaustion attempts handled through stateful inspection.
Vector
Application layer abuse
HTTP floods, slowloris, RUDY, and related L7 pressure managed through challenge, fingerprinting, and rate control.
Vector
Game protocol attacks
Source queries, Minecraft handshake abuse, FiveM state attacks, and other game-aware threats Terabit sees routinely.
Vector
Zero-day patterns
Rapid custom filter response for novel or emerging traffic patterns before they turn into recurring outage vectors.
Vector
Botnet campaigns
Traffic sourced from distributed compromised hosts with mixed signatures and behavioral adaptation over time.
Why Terabit
Mitigation built around game traffic
- Purely in-house and stateful DDoS mitigation capacity of up to 14+ Tbps worldwide.
- Volumetric DDoS mitigation capacity of up to 500+ Tbps via our transit partners.
- Zero-latency and always-on mitigation backed by Cloudflare for superior global latency.
- Attack leak patching handled by our team, not an upstream provider or third-party vendor.
- Transparent pricing based on resource usage instead of opaque and upsold slot-based models.
- Scale designed for both high-volume floods and application-specific attacks.
FAQ
PROJECT ZOMBOID DDOS PROTECTION FAQ
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