DDoS protection written for the game
500+ Tbps of volumetric capacity and 13+ Tbps of in-house filtering, tuned to each title's actual protocol rather than a generic ruleset.

What to expect
Every title we launch lands on the same platform. This is what comes with it from day one.
DDoS protection written for the game
500+ Tbps of volumetric capacity and 13+ Tbps of in-house filtering, tuned to each title's actual protocol rather than a generic ruleset.
Hardware picked for player count, stability and performance
The game fleet runs exclusively on AMD Ryzen 9 7950X and 9950X — single-thread speed first for the best per-thread performance on the market.
Change the game, keep the server
Swap to any title in the catalogue from the panel. Your storage and billing cycle carry over untouched.
One resource pool, as many servers as you need
Carve CPU, RAM, and NVMe into servers, resize them as player counts shift, and it all still arrives as one invoice.
Files in step across every region
Configs, kits, and player ranks replicate across up to 10 servers in different locations as changes happen.
24/7 human support
Engineers who administer game servers themselves are on shift around the clock.
<60s
from order to server online
5
continents with live regions
48h
money-back guarantee



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